[{"data":1,"prerenderedAt":237},["ShallowReactive",2],{"blogs-discortics-3-0-1":3},{"id":4,"title":5,"author":6,"body":7,"category":222,"createdAt":223,"description":224,"extension":225,"image":226,"imageAlt":227,"meta":228,"navigation":229,"order":230,"path":231,"readTime":232,"seo":233,"stem":234,"updatedAt":235,"__hash__":236},"blogs\u002Fblogs\u002Fdiscortics-3-0-1.md","3.0.1: Raise the Stakes","Discortics Team",{"type":8,"value":9,"toc":213},"minimark",[10,17,93,98,112,132,135,139,146,149,153,159,163,170,174,177,203,207,210],[11,12,13],"p",{},[14,15,16],"strong",{},"TL;DR",[18,19,20,40,75,81,87],"ul",{},[21,22,23,26,27,31,32,35,36,39],"li",{},[14,24,25],{},"Three New Economy Games:"," ",[28,29,30],"code",{},"crash",", ",[28,33,34],{},"cross",", and ",[28,37,38],{},"mines"," join the economy module-high-tension, high-reward games your community can play with server currency.",[21,41,42,45,46,74],{},[14,43,44],{},"Dashboard Goes V3:"," Three more dashboard pages and several major components have been converted to our new V3 design language for ",[47,48,64,73],"span",{"className":49},[50,51,52,53,54,55,56,57,58,59,60,61,62,63],"mx-0.5","inline-flex","items-center","gap-1","rounded-full","border","border-discortics-blue\u002F30","bg-discortics-blue\u002F10","px-2","py-0.5","align-middle","text-[0.8em]","font-semibold","text-discortics-blue",[65,66],"img",{"src":67,"alt":68,"ariaHidden":69,"className":70},"\u002Fsvg\u002Fbrand-logo.svg","","true",[71,72,54],"h-3.5","w-3.5","Discortics",".",[21,76,77,80],{},[14,78,79],{},"No More Stale Data:"," We eliminated a class of stale-cache bugs, so what you see is always the live state of your server.",[21,82,83,86],{},[14,84,85],{},"Twice as Fast to Boot:"," Startup time is down from roughly 11 minutes to about 5-meaning faster recoveries and less downtime after every deploy.",[21,88,89,92],{},[14,90,91],{},"Bug Fixes:"," Fixes across Purge, Blackjack, Nuke, and Verification.",[94,95,97],"h2",{"id":96},"whats-new-in-the-economy-module","What's new in the Economy module?",[11,99,100,101,104,105,111],{},"The headline of 3.0.1 is play. We're shipping ",[14,102,103],{},"three brand-new economy games"," that turn your server's currency into a source of real excitement for ",[47,106,108,73],{"className":107},[50,51,52,53,54,55,56,57,58,59,60,61,62,63],[65,109],{"src":67,"alt":68,"ariaHidden":69,"className":110},[71,72,54]," communities:",[18,113,114,120,126],{},[21,115,116,119],{},[14,117,118],{},"Crash:"," Watch the multiplier climb and cash out before it crashes. Pure nerve-wait too long and you lose it all.",[21,121,122,125],{},[14,123,124],{},"Cross:"," A run-the-gauntlet game where every step forward raises the reward and the risk.",[21,127,128,131],{},[14,129,130],{},"Mines:"," Reveal safe tiles to grow your winnings, but hit a mine and it's gone. How far will your community push their luck?",[11,133,134],{},"Each game plugs straight into your existing economy setup-no new configuration required. Members bet with the currency they already earn, and the house edge keeps your economy balanced.",[94,136,138],{"id":137},"what-changed-on-the-dashboard","What changed on the dashboard?",[11,140,141,142,145],{},"The V3 rollout continues. In this release we converted ",[14,143,144],{},"three more dashboard pages and several major components"," to the new V3 design system.",[11,147,148],{},"Consistent with our approach to the new UI, this is an intentional, page-by-page migration rather than a disruptive overnight switch. Each converted surface brings the same premium, performance-focused aesthetic you first saw on our landing page-now reaching deeper into the tools you use every day.",[94,150,152],{"id":151},"why-does-it-feel-more-responsive","Why does it feel more responsive?",[11,154,155,158],{},[14,156,157],{},"We eliminated a class of stale-cache bugs."," Previously, the dashboard could occasionally show data that lagged behind the real state of your server. That's fixed. What you see is now the live, authoritative state-no more refreshing to confirm a change actually landed.",[94,160,162],{"id":161},"faster-boots-less-downtime","Faster boots, less downtime",[11,164,165,166,169],{},"Under the hood, we cut cold-start time roughly in half-",[14,167,168],{},"from about 11 minutes down to around 5",". Every deploy, restart, and recovery now completes in a fraction of the time, which translates directly into higher uptime and quicker returns to service when something needs to restart.",[94,171,173],{"id":172},"bug-fixes","Bug fixes",[11,175,176],{},"This release also cleans up several issues across core modules:",[18,178,179,185,191,197],{},[21,180,181,184],{},[14,182,183],{},"Purge:"," Resolved an issue affecting message purging.",[21,186,187,190],{},[14,188,189],{},"Blackjack:"," Fixed a button failure that could interrupt a game mid-hand.",[21,192,193,196],{},[14,194,195],{},"Nuke:"," Corrected a permissions check.",[21,198,199,202],{},[14,200,201],{},"Verification:"," Patched a verification flow issue.",[94,204,206],{"id":205},"whats-next","What's next",[11,208,209],{},"3.0.1 is the continuous-deployment promise in action-new features, real performance wins, and steady fixes, all shipping without waiting for a monolithic release. Keep an eye on this space; there's plenty more on the way.",[11,211,212],{},"Have fun, and play responsibly.",{"title":68,"searchDepth":214,"depth":214,"links":215},2,[216,217,218,219,220,221],{"id":96,"depth":214,"text":97},{"id":137,"depth":214,"text":138},{"id":151,"depth":214,"text":152},{"id":161,"depth":214,"text":162},{"id":172,"depth":214,"text":173},{"id":205,"depth":214,"text":206},"Announcements",null,"Three new economy games-Crash, Cross, and Mines-arrive in Discortics 3.0.1, alongside faster boot times, fresher dashboards, and a round of bug fixes.","md","\u002Fimg\u002Fdocs\u002F3.0.1.webp","Discortics 3.0.1 Economy Games Crash, Cross, and Mines",{},true,10,"\u002Fblogs\u002Fdiscortics-3-0-1","3 min read",{"title":5,"description":224},"blogs\u002Fdiscortics-3-0-1","2026-07-26","xrE2D26Nj9Agoa42Ub-GwmHsWU7V-CFGyHjxGk-_0oA",1792612074683]